you need
  • program Game Maker
Guide
1
character
In the beginning, create a character in the game (we call it, for example, obj_player).In order for him to learn to walk in the button «Left» Check the collision objects and the displacement along the X axis to position -4.Do the same in the button «Right», changing position at + 4. Do not forget to change the sprite.Now, our character can go left and right.
How to create a game online
2
Platform
Create a new object (obj_platform), which in the future will be a platform.Do not forget to put a tick in the Solid obj_plat
form.
3
Gravity
returns to the character obj_player.From the menu, choose the Step conditions as shown in the figure.

Note the variable on the left.With it, the rate of fall may be limited to 12.
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4
Leap
To create a jump is necessary to introduce a variable jump, with which set the maximum number of aftershocks.The menu create Creates a variable with a value of jump = 0.Variables are created using the extracted in figure red.When you transfer it into «Actions menu appears.Specify in it the necessary conditions, as shown in the figure.
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5
menu press are taking the same steps as in the following figures:
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6
And a few more steps in touch with the objectobj_platform.Thus, the main engine for our game ready.It remains to prescribe additional functions.
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7

Stairs To create a ladder we need tabs Up, Down and Step.Create a new object obj_ladder.Next Step tab, put down the values ​​as indicated in the figure:
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8
work with tab Up (see. In the figure).Down with tabs work the same way, but do not forget y = -4 replaced by y = + 4.
How to create a game online
9
Enemy
What a game without a villain?Therefore, for our hero always need an enemy.Create a new object obj_enemy, continue to go to the event Create.They create the action and set the parameters, similar to those shown in the figure.

obj_rotate Next create an object and make it invisible.To do this, simply uncheck Visible.
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10
Murder protagonist
This is the crucial moment: it is necessary to provide for the possibility of murder character.For this we use a system of life and health, which is already built into Game Maker.In the event

Step perform the following steps:
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11
Health character.
Make bayonets in the game in the same way as you created the villain.Next place: Set the health relative to -1
12
So we achieve that the health of the character of the game will be reduced each time you touch a bayonet.When health remains less than one, the character will burn one life.
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13
The last stage will finish some finishing touches: make a great level, the ability to prescribe tracking camera for a hero.To do this, in the room during laying of views take the following action (see. Picture).

change values ​​and Hbor Vbor.They are responsible for the x and y coordinates at which the camera starts to move.These are the basics of creating
simple platformer using Game Maker.