Economists have calculated the production costs associated with manufacturing the parts.Thus, the manufacturing cost of the items as a percentage of: the cost of raw materials - 22%, the cost of equipment - 26%, the cost of wages of employees - 29% of overhead - 21% and the cost of toolbox - 3%.This, of course, the average data, taking into account the world experience.
consider all the factors that influence the costs.It is clear that the cost of raw materials significantly affect you just can not.The cost of staff, you can reduce the expense of workers' skills, which negatively impact on the cost as
much to increase the percentage of defects.Reduce the number of workers and can not be - it is associated with violations of technology.
As for overheads, iecosts that are not directly linked to production - maintenance, operation and repair of buildings, compulsory payments and deductions for social insurance, maintenance and administrative staff salaries, etc.- Then there is also no place to save.
you have only two factors that you can influence with the aim of reducing production - cost toolbox and equipment (machines).In terms of tools, even buying them at a significant discount or a lower price range, you're unlikely to achieve significant cost savings, as the proportion of the total value of the instrument is low.Savings under this heading is not any effective.
You have, in fact, there is only one opportunity to increase profitability production by reducing production costs - to increase the productivity of the equipment and machine tools.Assume increased speed and production time one piece by 20%.At the same amount to reduce overheads and personnel costs.The total savings on all counts 15% of the cost of parts.
This method of increasing the profitability of production - the most effective.Even taking into account that it will be necessary to spend some money, though rather big, to purchase new equipment, they will pay off fast enough.You can increase productivity and by increasing the number of manufactured parts or products per unit of time.